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Method Animation

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TERMS FREQUENTLY USE IN CELL ANIMATION 

Method animation, which is often used: 

Straight Ahead Animation: animation, the only method of movement from one image to Other movement in a Sequence of developing.
Planning leader Animation: aniamsi method that uses key leader or Extreme.
Planned Animation: a system that use animated images in the same scene different. This system is often used in making the cartoon TV series for the event because deathline that must be done in making the TV series. 
Cycle Animation: the system of celluloid long (12 inches) to describe the The movement repeatedly. This system is usually used to paning camera movement. 
Limited Animation: animation system that split the image of a character in accordance with 
needs in a scene. The aim is to me minimalisasikan-time employment because this system only changing the specific character of the body (such as lip movement to dalog) without changing the position of other members of the body in different scenes. 

3. Computer animation
Consistent with the name, this animated overall dikomputer done. Through the camera movement, the whole object can be shown in 3-dimensional; so much that This animation as animated 3-dimensional (3D animation), the development of 3D animation Home have started since 1964, when Ivan Sutherland of the Massachussetts Institute of Technology successfully developed a program called Sketchpad capable drawing-ray diffraction lines directly on cathoda ray Tube (CRT). The result is an object a simple and primitive; a cube with the lines, a group picture of geometric very simple but open views about how the human computer graphic can be 
used. 
Since the New York Institute of Technology (escapist goths) planned to start creating computeranimated feature film (1970), the first wave of commercial computer graphic studios start visible. Movie visionary George Lucas recruited from Catmul escapist goths in 1978 to open Lucas Film Computer Development Division. 
At Lucas Film out research on how digital technology pengaplikasian the feature film, other studios began creating flying logos and graphic to broadcast some companies such as the National Football League, and television programs such as NBC and The ABC World News Tonight. 
Until now, many 3D software used in the market. Meanwhile, for house effect, the large scale, they tended to use the software that they develop its own software called prophiety. For software that commercial many names that we know as Alias Power Animator, Softimage, 3D Max, etc.. 

The process of 3D Animation 

3D animation process requires a relatively simple compared to 2D animation (cel animation) because of all the process can be done directly in a computer software. In outline the process of 3D animation can be divided to stage 4, namely: 

Modeling 
Animating 
Texturing 
Rendering 

Phase texturing can be done actually overlap with the modeling; depending on the level of needs, which will further our investigation 

1. Modeling 
This stage is the creation of object-object needed in the animation stage. This object can be primitive object shaped like Sphere (ball), Cube (cube) to us as the object a character and so forth. There are several types of material object that is adjusted with needs, namely: polygon, spline, and metaclay. Polygon is a triangle and segiempat determine the area of the surface of a character. 
Each polygon determine a flat field by putting a range polygon so that we can create the forms of surface. To get the surface fine, we need many areas of polygon. When we use only a little polygon, the object that we get will be divided into fractions, fractions polygon. 
Spline is a collection of some of the spline forming a layer of fine curva , called the patch. A patch determine the areas that are far more knowledgeable and a fine of polygon. 
In the form of Metaclay basically, metaball spherical (Sphere), which can be combined one another form so that the organic form of the object. 

2. Animating 
The process of animation in computer animation does not require the animator to create inbetween, as is done in traditional animation. The only animator define / create keyframe-keyframe on the object that will be moved. After the keyframing made, the computer will calculate and make their own inbetween automatically. 

3.Texturing 
This process determines karakterisik a material object in terms of texture. For a material the object itself, we can apply the specific properties such as reflectivity, Transparency, and refraction. Texture and can be used to mencreate different variations of the color pattern, the level of fineness / roughness a layer of the object in more detail. 

4. Rendering 
Rendering is the process of the end of the overall process of computer animation. In rendering, all data that is included in the process of Modeling, animation, texturing, lighting with diterjemaahkan certain parameters will be in a form of output. In the standard PAL system, a rendering of the resolution is 720x576 pixels. 

Terms are often used rendering: 

Field Rendering 
Field rendering often used to reduce the strobing effect caused by rapid movement from an object in the video rendering. 

Shader 
Shader is a program that is used in certain 3D software (softimage) in the Special rendering process. Usually shader required to meet the needs of special effect such as lighting effects, atmosphere, FOG, and so forth. 

Antialiasing 
Antiliasing done when the pixel is limited. Antialiasing method is sublime and improve the surface rough or jagged edges of an object. This method uses mathematical processes that increase the pixel area. 

With the view of animation in the world can realize that the animation is very broad and our opportunity is wide open. For prospective young animator do not hesitate to see and the opportunity to achieve it. For those who have been working, should not fall in pengkotak-kotakan paper in the form of animation to the medium only. Because animation is basic together, create the illusion of life, from which there is not to be there.




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